Pollination Commands
Below is the list of commands that are added to Rhino by Pollination Rhino plugin
Turn on the main control panel for managing rooms, orphaned objects, resources (program types, constructions, schedules, etc.). Read more.
This command is useful to test the local App's environment. It runs Podman commands to ensure the virtual machine runs correctly before executing any local Apps. Read more.
Convert closed geometries to rooms. New created rooms contains default energy and radiance properties. Use "Pollination" command to open Room Manager to check and edit each room. Read more.
Convert closed geometries to rooms by layers. Use "Pollination" command to open Room Manager to check and edit each room. Read more.
Duplicate all Honeybee properties from a source room to selected target rooms or solid Breps. Read more.
Rebuild selected rooms with following options: 1) merge all coplanar faces; 2) rebuild all room faces; 3) reset all boundary conditions; In this command, it also checks all child objects (apertures and doors)'s normal to be matched with their host surfaces. Read more.
Split rooms by selected cutters. The selected existing cutter has to cut through the entire room so that it could perform a clean cut. Read more.
Add orphaned faces from selected geometries. Use "Pollination" command to open Orphaned Object Manager to check and edit each orphaned face. Read more.
Add planar window surfaces to selected rooms or orphaned faces. For adding an orphaned windows, press ENTER to skip selecting the host objects. Use "Pollination" command to open Room Manager or Orphaned Object Manager to check and edit each hosted window object or orphaned windows. Read more.
Add windows by window to wall ratio for each outdoor walls of selected rooms. Use "Pollination" command to open Room Manager or Orphaned Object Manager to check and edit each hosted window object. Read more.
Add planar door surfaces to selected rooms or orhpaned faces. For adding an orphaned door, press ENTER to skip selecting the host objects. Use "Pollination" command to open Room Manager or Orphaned Object Manager to check and edit each hosted door object or orphaned door. Read more.
This command updates the source geometry from the guide geometry while keeping all other properties. Read more.
Offset all child objects (apertures and doors) of selected rooms to ensure they don't touch the edges of rooms. Read more.
Check all child objects (apertures and doors) of selected rooms to ensure they are coplanar with their host faces. Read more.
Add selected geometries as site contexts to model. This can be used to add trees, surrounding buildings, or site structures that are not directly attached to the building. Use "Pollination" command to open Orphaned Object Manager to check and edit each shade object. Read more.
Add shades to apertures. It works with two different modalities, BorderShades and LouverShades. Read more.
Add selected shade surfaces to model. Use "Pollination" command to open Orphaned Object Manager to check and edit each shade. Read more.
Add shades to a host. A host can be room, orphaned face, aperture, or door. Use "Pollination" command to open Room Manager or Orphaned Object Manager to check and edit each hosted shade object. Read more.
Analysis 2D plans (curves) and visualize non-orthogonal geometries based on a reference plane. Read more.
Enter editing mode for a selected room or orphaned object. It is same as double clicking the geometry. Read more.
Extract 2D plans from solid. New added curves contain original solid heights which can be used directly in PO_Extrude2DPlans command. Read more.
Extrude 2D plans (curves) to solid Breps based on height data. A default height will be used if curves do not contains height information. Read more.
Search globally and relink all child objects (Aperture and Door) with their host room object. Read more.
Reset a honeybee object's identifier and boundary condition. You can also select partial room's sub-faces for resetting boundary conditions. Read more.
Add radial sensor grids for running Radiance grid based simulations. Use "Pollination" command to open Radiance Object Manager to check and edit each sensor grid. Read more.
Add sensor grids for running Radiance grid based simulations. Use "Pollination" command to open Radiance Object Manager to check and edit each sensor grid. Read more.
Setting up the camera view for running Radiance view based simulations. Use "Pollination" command to open Radiance Object Manager to check and edit each view object. Read more.
This command brings up the energy ConstructionSets manager for users to add/edit/remove energy construction sets. Read more.
This command brings up the energy Constructions manager for users to add/edit/remove energy constructions. Read more.
This command brings up the energy HVACs manager for users to add/edit/remove energy HVACs. Read more.
This command brings up the energy materials manager for users to add/edit/remove energy materials. Read more.
This command brings up the energy ProgramTypes manager for users to add/edit/remove energy program types. Read more.
This command brings up the energy SHW manager for users to add/edit/remove energy service hot water systems. Read more.
This command brings up the energy Schedules manager for users to add/edit/remove energy schedules. Read more.
Reset a room to reset all child faces' boundary condition. You can also select partial room's sub-faces for resetting boundary condition. Read more.
Use this command to set rooms' interior surface to air boundary type based on guide surfaces. Read more.
Use this command to split and match walls between rooms. If non-room geometries are selected, this command only splits for each subsurface. Read more.
This command brings up the energy RadianceModifierSets manager for users to add/edit/remove Radiance modifier sets. Read more.
This command brings up the energy RadianceModifiers manager for users to add/edit/remove Radiance modifiers. Read more.
Load results from previous submitted simulations. Download simulation assets if the job is executed on Pollination cloud. Read more.
Last modified 2mo ago